![]() Require( "ee-gpr-alias" ) - we need to include it if we want to access EE GPR, the same apply to ee-hwaddr, and ee-cpr0-alias. More examples of this file is needed to get more commands. Also this file store hooks that are no conditional and can be applied all the time.Įxample = -ee-hook=0x0025b3b0,FastForwardClock XXXX-YYYYY_a used for more advanced patches like changing in-game opcodes at ee/iop code, conditional hooks, maybe more. So settings like enabling-disabling clamping, gs-precision settings, basically all that can be changed in emulation at PS4 side. XXXX-YYYYY_cli.conf store per game config with toggles, and not conditional hooks. Vif1 unknown vifcmd pcsx2 code#So everything not strictly related to plain game code This file also handle upscaling, and uprendering settings. Mostly paths, info about trophies support, title ID, Screen settings (aspect ratio, screen size, but games still require 16:9 patches to look like they should). There are 4 of them that we already found (there is minimum one more as far as I know).Ĭonfig-emu-ps4.txtkeep most basic settings related to emulator. Let start with small explanation about configuration files. Remember to remove old upscaler settings from config if you are adding new one. To use them, just add them to config-emu-ps4.txt or in lua case to XXXX-YYYYY_a. You can find ready commands for games here: Thread, and first post are constantly updated with knowledge that I'm gaining right now.Ĥ. ![]() They implemented settings that can change almost everything in way how game is recompiled. Here comes kudos to developers, as many of this options are here to bring you 1:1 emulation. We can basically change anything we want. Emulator seems to be more open for configurations. Ps2 emulation on PS4 is handled in very different way comparing to PS3. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |